- Version
- 0.39.0
- Developer
- Hole in the Sleeve Game Studios
- Languages
- Russian, English, German, Danish, Spanish, Italian, Chinese (Traditional), Chinese (Simplified), Korean, Norwegian, Polish, Portuguese, Turkish, Ukrainian, Finnish, French, Swedish, Japanese
- License type
- Not required
- Released on
- 31.03.2025
- Installed and checked on
- macOS Tahoe, Mac mini 2024 M4
- Audio language
- English
| Chip | Apple Silicon |
|---|---|
| Download | 25 GB |
Screenshots
Scroll the row, it snaps to each screenshot. Click one to see it wider.
STORROR Parkour Pro runs on Apple Silicon Macs with macOS 14.0 or later. It’s an Early Access parkour game set in a reimagined Isle of Dogs in London.
Explore the City
You move through streets and across rooftops, using hundreds of parkour animations. The environment is built for flow, so you can chain moves without stopping.
Ride the Trains
One standout feature: you can hop on top of moving trains. Timing matters, and it adds a vertical layer to traversal that most parkour games skip.
Speed Challenges
For players who want a target, Speed Challenges give you a course and a clock. Beat your best time, learn the route, and shave seconds off each run.
Early Access Launch Fixes
A few things trip people up in Early Access build 0.39.0. Here is what I have seen and how to sort them out.
- Game does not launch after install. Make sure you dragged the app to the Applications folder and launched from Launchpad, not directly from the disk image. The image is just an installer wrapper.
- Controls feel unresponsive. Go through the input settings panel. The game uses physics-based movement, so a controller with analog sticks often helps more than a trackpad. If you use a mouse and keyboard, check the deadzone options.
- Helicopter avoidance sections cause stutter. Drop the visual quality one notch. On Apple Silicon Macs with unified memory, lowering texture resolution frees up VRAM and keeps the frame pacing stable during helicopter sequences.
- Moving cranes or train rides glitch. These objects are physics-interactive. If you get stuck inside a crane or clip through a train surface, pause and reset the run from the menu. The Early Access quirk there is known.
- Line Challenges or Speed Challenges do not register completion. Make sure you started them from the correct world marker, not from a checkpoint you loaded mid-run. Some waypoints reset if you fast-travel into a challenge zone.
Tighter Motion-Capture Transitions
The March 2025 release tightened a few things. Here is what you notice in a session.
- Motion-capture animations now transition faster between a jump and a wall-run. The old build had a half-second hesitation. That is gone.
- Chase and Escape mode added lobby matchmaking for up to four players. Before 0.39.0, you needed local invites. Now you can queue with friends directly.
- The first Storror Mission is available. That is a single-player narrative run through the Isle of Dogs. It uses the same Level geometry but adds timed objectives and a checkpoint system.
- Language support expanded. You can now switch to any of the 17 interface languages without restarting the app. That includes Traditional Chinese, Korean, and Turkish.
Speed Challenge Warm-Up on Apple Silicon
You open the game from Launchpad. The main menu loads in one or two seconds on Apple Silicon. You pick the "Speed Challenge" tile to warm up.
The course runs along a construction site and a train line. You start from the roof marker and sprint forward. The first jump clears a gap to a scaffolding beam. You slide under a pipe, then wall-run up a concrete pillar. The challenge clock ticks in the corner. The game shows your rank against global times.
Next, you switch to free roam. You climb a moving crane, wait for the arm to swing over a warehouse, and drop onto the roof. A helicopter passes overhead. You duck into a stairwell until it clears. Then you spot a train entering the station. You sprint alongside, jump at the last second, and land on the roof of the last car. The physics engine keeps you on it as the train banks into a tunnel.
You call a friend using the Chase and Escape lobby. They join your session. One of you is chased, the other escapes. You select the map for the Isle of Dogs docks. The match lasts three minutes. You lose once, win once, then quit to desktop.
Total time: about 25 minutes. No crashes, no configuration tweaks needed after that first control adjustment.
- macOS 14.0 or later
- Apple Silicon
Questions I get about this line
No, it requires Apple Silicon. The tested configuration was macOS Tahoe on a Mac mini 2024 M4.
English, Russian, German, Danish, Spanish, Italian, Traditional Chinese, Simplified Chinese, Korean, Norwegian, Polish, Portuguese, Turkish, Ukrainian, Finnish, French, Swedish, and Japanese.
The install order
- Open the downloaded disk image.
- Drag the app to the Applications folder alias.
- After copying finishes, launch the app from Launchpad.